Wii Boxing Moves…

Posted on September 11, 2007. Filed under: Blogroll |

I located two great posts on Wii Boxing; my exercise of choice tonight - I boxed for an hour; and every muscle in my body is sore. The nice thing about the Wii is how much you can really get a nice cardio workout from it if you put a serious effort into it. I love my Wii. (A surprise birthday present from Samantha, the woman of my dreams…)

Boxing

Here is a list of control motions for Wii Boxing (from GameSpot Forums posting):

High Guard: Hold Wiimote and Nunchuck vertically, then tilt both controllers inward toward your body to cover face.

Mid Guard: Hold Wiimote and Nunchuck parallel to ground, then tilt both controllers inward if still not covering center of body.

Left Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your left.

Right Dodge: Hold Wiimote and Nunchuck vertically, then tilt both controllers to your right.

Right High Jab: Hold Wiimote vertically, with controls facing yourself, and jerk it forward with the wrist. Helps to keep arm stationary, and just let the Wiimote fall forward.

Right Mid Jab: Hold Wiimote parallel to ground, and jerk downward. Again, keep arm stationary and just push Wiimote downward with wrist.

Right High Hook: Hold Wiimote vertically, with controls facing yourself, and rotate it quickly to the left, as in this (please forgive my ASCII art):

BEFORE:

____

| D |

| A |

| 1 |

| 2 |

AFTER:

___________

|D A 1 2|

Right Uppercut: Hold Wiimote parallel to ground, and then jerk upward. It’s the exact opposite movement from the Right Mid Jab.

Right Low Hook: Hold Wiimote parallel to ground, but turn it 90 degrees COUNTER-CLOCKWISE so that the face of the Wiimote is looking out to your left, then jerk it in the direction of the face of the controller. It’s exactly like the right uppercut, except the entire motion is rotated to the left 90 degrees.

Left High Jab: Hold Nunchuck up vertically so that the analog stick is facing you, and then jerk it forward. Just like Right High Jab.

Left Mid Jab: Hold Nunchuck parallel to ground, and jerk it downward. Just like the Right Mid Jab.

Left Uppercut: Hold Nunchuck parallel to ground, and jerk it upward. Just like Right Uppercut

Left Hook: Hold Nunchuck parallel to ground, but turn it 90 degrees CLOCKWISE so that the face of the controller is looking out to your right, then jerk it in direction of the face of controller. Basically just like the Right Mid Hook.

* Turn your Boxing Gloves Silver: After you’ve beaten the Grand Champion, Matt, in a boxing match you’ll be able to wear silver boxing gloves. To do so, hold (1) when the screen becomes black before a boxing match.

======================================

I have seen it over and over and over again, complaints about how Wii boxing isn’t responsive or sensitive enough yadda yadda yadda… I just beat my trainer and am currently at 1800 something points… after a VERY frusterating learning experience, as the training doesn’t teach you how to play.

Basics.

Wii boxing is the most complex of the sports on the disc, utilizing ALL of the mechanics introduced in the other titles, plus some more.

the biggest one: TIMING.

Then there is acceleration

and movement/positioning

Punching

1. Power

There are 3 levels of power to each punch, weak (but fast recovery) medium, and Strong (Power punches)

Weak punches have the fastest recovery time, meaning you can attack again very quickly, with proper timing your first glove should be ready to go again after you use the other glove. These should be used for starting combos, as a hit lets you continue, and a miss or block wont leave the blocked glove ’stunned’ it just comes back

Medium punch, these do more damage than weak punches, but also take some time to recover, if you haven’t caught on yet, if your glove is recovering you can’t use it to punch. These are good to begin ending combos with, for the good old one two punch.

Power punches: These are the ones you all love to land, with the satisfying sounds coming from the speaker, and the red collision graphic appearing. These also have the longest recovery rate, and missing or getting blocked on a power punch leaves you open and your glove useless for what seems like forever…. Ideal for finishing combos, taking a fresh opponent down in one combo ending with a power punch is a garunteed KO… of course, this applies to you too. It does not take a lot to activate a power punch, as Nintendo has purposely set all max power levels to a rather low acceleration requirement to avoid people breaking things…. most people I see ONLY use power punches, which always leaves the gloves in recovery afterwards, which brings on complaints of lack of responsiveness.

These 3 levels of power apply to ALL punches.

Straight punches, just move the remote forward, you can actually control the angle of your punch, but it is REALLY sensitive, so starting off, just position yourself by leaning and throw perfectly straight punches. You can punch the head, chest, or gut by adjusting your glove position BEFORE throwing the punch.

Hooks: To perform a hook, simply move the controller left or right in a straightline, don’t try to emulate a hook (I know, wah, get over it, I did) more powerful than straight power punches.

Overhand: Perform the hook motion when your glove is at it’s highest position. Truly Devastating

Body Hook: Have your glove at body level and perfom the hook motion

Gut hook: Have your glove as low as it will go and perform the hook motion. These Hurt.

All hooks have longer recovery times than straight punches, and they take longer to hit. I suggest not overusing them, or making sure they are in the middle of a combo as they can be countered easily, and painfully. If a hook gets blocked or missed, that side of you is pretty much boned.

Uppercut/gut buster. Simply move your remote up. if your glove is down at body level, it’s a gut buster, if it’s higher, it’s a chin smashing uppercut. Hard to land, but definately satisfying. Unless you have already hit your opponent, and they moved thier gloves in pain, or their gloves are no where near there face this will probably get blocked.

blocking: Blocking is pretty straightforward, to block a punch simply have your glove positioned so it intercept your opponents. In order to block hooks your glove must be out to the side… THis also means in order to score a hit, you have to expose a part of your body or face so that your punch wont be blocked. Also, when you block a punch, the glove used to punch with will be in recovery for a breif moment, use the other glove to counter the side of your opponent you blocked. Straightforward but definately not simple and easy.

Dodging. There are three dodges

Weaving: Angle both controllers towards the side like you were leaning.

Ducking. Angle both controllers forward, this can duck high punches, but you are begging for a brutal uppercut.

Lean back, lean both remotes back, and you will lean back, you can still get hit, but proper timing can make this very useful.

Matrix dodges: Dodge from on direction and then quickly switch to another to enable matrix counter mode, made noticable by a disrupted air flow around you, should an opponent miss you during this time, time slows down and you have a few brief seconds to land a devastating counter attack.

Hope this gets some people trying boxing again.

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